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An explosion of the game occurred when Rocket League was released for free through PlayStation Plus and many of us who joined the game on the July 7. These were the early days of Rocket League. The Early Days of Rocket League Competitive Play The MMR of players would be hidden in game and would be used to compare with other players when the server is looking for other players when setting up matches. These third party tools would report the skill rating (SKR) not MMR.
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In future seasons, only Grand Champions were privileged to see their skill points and the only way one could access their points real-time would be to use a tracker like RL Tracker Network, in-game apps like Overwolf, or mods like Alpha console. Back in Season 1, you could see your rank points or RP every game and known when you were going to rank up. The visibility of your actual points was also taken away in later seasons. So after Season 1, players would gain and lose points scaled by your MMR. In response to the confusion and frustration with the system, Psyonix switched to a points or MMR system similar to games like League of Legends. The Rocket League Rank Point Controversy and Transition to Match Making Rating (MMR)Īccording to Psyonix Corey, ranked play was a late addition to the game and they anticipated issues with the ranking system.
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